local M = {} local function hex_to_rgba(hex) local h = hex:gsub("#", "") if #h ~= 6 then return 0, 0, 0, 255 end local r = tonumber(h:sub(1, 2), 16) or 0 local g = tonumber(h:sub(3, 4), 16) or 0 local b = tonumber(h:sub(5, 6), 16) or 0 return r, g, b, 255 end local function current_buffer_label() local path = editor.buffer_path() if not path then return "*scratch*" end return path end function M.update_modeline(state) if not state.mode_line_buffer then return end local dirty = editor.buffer_modified() and "*" or "-" local cmd_mode = string.format("[%s-cmd]", state.command_kind or "lua") local mode = state.command_mode and cmd_mode or string.format("[%s]", state.mode or "normal") local leader = state.leader_pending and " [leader]" or "" local text = string.format("lemacs %s | %s | %s %s%s", dirty, current_buffer_label(), state.current_theme, mode, leader) editor.aux_buffer_set_text(state.mode_line_buffer, text) end function M.set_message(state, text) state.message_text = text if state.message_buffer then editor.aux_buffer_set_text(state.message_buffer, text) end end function M.update_commandline_buffer(state) if not state.command_buffer then return end local prefix = (state.command_kind == "command") and ":" or ":lua " editor.aux_buffer_set_text(state.command_buffer, prefix .. state.command_text) end function M.setup_layout(state, palette) local width = editor.screen_width() local height = editor.screen_height() local mode_h = 28 local msg_h = 24 local cmd_h = state.command_mode and 24 or 0 local body_h = height - mode_h - msg_h - cmd_h if body_h < 1 then body_h = 1 end local base00_r, base00_g, base00_b = hex_to_rgba(palette.base00) local base01_r, base01_g, base01_b = hex_to_rgba(palette.base01) local base02_r, base02_g, base02_b = hex_to_rgba(palette.base02) local base03_r, base03_g, base03_b = hex_to_rgba(palette.base03) local base05_r, base05_g, base05_b = hex_to_rgba(palette.base05) local base06_r, base06_g, base06_b = hex_to_rgba(palette.base06) local base09_r, base09_g, base09_b = hex_to_rgba(palette.base09) editor.layout_reset() editor.layout_add_view(0, 0, 0, 0, width, body_h, true, base00_r, base00_g, base00_b, 255, base05_r, base05_g, base05_b, 255) editor.layout_add_view(1, state.mode_line_buffer, 0, body_h, width, mode_h, false, base02_r, base02_g, base02_b, 235, base06_r, base06_g, base06_b, 255) editor.layout_add_view(1, state.message_buffer, 0, body_h + mode_h, width, msg_h, false, base01_r, base01_g, base01_b, 240, base09_r, base09_g, base09_b, 255) if state.command_mode then editor.layout_add_view(1, state.command_buffer, 0, body_h + mode_h + msg_h, width, cmd_h, false, base03_r, base03_g, base03_b, 245, base06_r, base06_g, base06_b, 255) end end function M.current_buffer_label() return current_buffer_label() end return M