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local theme = require("core.theme")
local themes = require("core.themes")
local state = require("core.state")
local ui = require("core.ui")
local command = require("core.commands")
local cmdline = require("core.cmdline")
local hooks = require("core.hooks")
local motion = require("core.motion")
local modes = require("core.modes")
local M = {}
state.hooks = hooks.new_store()
local function current_palette()
return themes.all[state.current_theme]
end
local function set_theme(name)
local palette = themes.all[name]
if not palette then
ui.set_message(state, "Unknown theme: " .. tostring(name))
return false
end
local prev = state.current_theme
state.current_theme = name
theme.apply_base16(palette)
ui.setup_layout(state, palette)
ui.set_message(state, "Theme: " .. name)
ui.update_modeline(state)
hooks.run(state.hooks, "theme_changed", name, prev)
return true
end
local function update_cursor_for_current_mode()
if state.command_mode then
editor.set_cursor_shape("block")
editor.set_cursor_thickness(2)
return
end
if modes.is_insert(state) then
editor.set_cursor_shape("bar")
editor.set_cursor_thickness(2)
return
end
editor.set_cursor_shape("block")
editor.set_cursor_thickness(2)
end
local function on_commandline_key(key)
if key == "escape" then
cmdline.exit(state, ui, current_palette())
ui.set_message(state, "lua cmdline cancelled")
update_cursor_for_current_mode()
hooks.run(state.hooks, "commandline_exit", "cancel")
return true
end
if key == "backspace" then
state.command_text = state.command_text:sub(1, #state.command_text - 1)
ui.update_commandline_buffer(state)
hooks.run(state.hooks, "commandline_change", state.command_text)
return true
end
if key == "enter" then
local line = state.command_text
local kind = state.command_kind
cmdline.exit(state, ui, current_palette())
update_cursor_for_current_mode()
if line ~= "" then
hooks.run(state.hooks, "commandline_execute", line)
local ok, message
if kind == "command" then
ok, message = cmdline.eval_command(state, line)
else
ok, message = cmdline.eval_line(line)
end
if message then
ui.set_message(state, message)
end
hooks.run(state.hooks, "commandline_result", line, ok, message)
return ok
end
ui.set_message(state, "lua cmdline empty")
hooks.run(state.hooks, "commandline_exit", "empty")
return true
end
return true
end
local function define_editor_commands()
command.define(state, "quit", function()
hooks.run(state.hooks, "before_quit")
editor.request_quit()
end)
command.define(state, "save", function()
local path = ui.current_buffer_label()
local ok = editor.save_file(nil)
if ok then
ui.set_message(state, "Saved " .. path)
else
ui.set_message(state, "Save failed (no file path yet)")
end
ui.update_modeline(state)
hooks.run(state.hooks, "after_save", ok, path)
end)
command.define(state, "new-buffer", function()
local index = editor.new_buffer()
if not index then
ui.set_message(state, "Failed to create new buffer")
return
end
ui.set_message(state, string.format("New buffer #%d", index))
ui.update_modeline(state)
end)
command.define(state, "next-buffer", function()
local count = editor.buffer_count()
if count <= 0 then
return
end
local current = editor.current_buffer_index()
local next_index = (current + 1) % count
editor.switch_buffer(next_index)
local path = editor.buffer_path()
if path then
ui.set_message(state, "Buffer: " .. path)
else
ui.set_message(state, string.format("Buffer #%d", next_index))
end
ui.update_modeline(state)
end)
command.define(state, "prev-buffer", function()
local count = editor.buffer_count()
if count <= 0 then
return
end
local current = editor.current_buffer_index()
local prev_index = (current - 1 + count) % count
editor.switch_buffer(prev_index)
local path = editor.buffer_path()
if path then
ui.set_message(state, "Buffer: " .. path)
else
ui.set_message(state, string.format("Buffer #%d", prev_index))
end
ui.update_modeline(state)
end)
command.define(state, "list-buffers", function()
local count = editor.buffer_count()
local current = editor.current_buffer_index()
local names = {}
for i = 0, count - 1 do
local path = editor.buffer_path_at(i)
local label = path or string.format("*buffer-%d*", i)
local dirty = editor.buffer_modified_at(i) and "*" or ""
local mark = (i == current) and ">" or " "
names[#names + 1] = string.format("%s%d:%s%s", mark, i, label, dirty)
end
ui.set_message(state, table.concat(names, " | "))
end)
command.define(state, "buffer", function()
ui.set_message(state, "Usage: :buffer <index>")
end)
command.define(state, "buffer-switch", function(index)
if type(index) ~= "number" then
ui.set_message(state, "buffer-switch expects number")
return
end
if editor.switch_buffer(index) then
local path = editor.buffer_path()
if path then
ui.set_message(state, "Buffer: " .. path)
else
ui.set_message(state, string.format("Buffer #%d", index))
end
ui.update_modeline(state)
else
ui.set_message(state, string.format("Invalid buffer index: %s", tostring(index)))
end
end)
command.define(state, "write", function()
command.call(state, "save")
end)
command.define(state, "w", function()
command.call(state, "write")
end)
command.define(state, "write-quit", function()
local ok = editor.save_file(nil)
local path = ui.current_buffer_label()
if ok then
ui.set_message(state, "Saved " .. path)
ui.update_modeline(state)
hooks.run(state.hooks, "after_save", ok, path)
hooks.run(state.hooks, "before_quit")
editor.request_quit()
else
ui.set_message(state, "Save failed (no file path yet)")
ui.update_modeline(state)
hooks.run(state.hooks, "after_save", ok, path)
end
end)
command.define(state, "wq", function()
command.call(state, "write-quit")
end)
command.define(state, "help", function()
ui.set_message(state, "Modes: i/a/o insert, esc normal. Normal: hjkl w b d ^ $ : | <leader>l lua")
end)
command.define(state, "toggle-theme", function()
if state.current_theme == "base16-default-light" then
set_theme("base16-gruvbox-dark-hard")
else
set_theme("base16-default-light")
end
end)
command.define(state, "lua-commandline", function()
if state.command_mode then
cmdline.exit(state, ui, current_palette())
hooks.run(state.hooks, "commandline_exit", "toggle")
else
cmdline.enter(state, ui, current_palette(), "lua")
hooks.run(state.hooks, "commandline_enter")
end
update_cursor_for_current_mode()
end)
command.define(state, "named-command-prompt", function()
if state.command_mode then
cmdline.exit(state, ui, current_palette())
hooks.run(state.hooks, "commandline_exit", "toggle")
else
cmdline.enter(state, ui, current_palette(), "command")
hooks.run(state.hooks, "commandline_enter")
end
update_cursor_for_current_mode()
end)
command.define(state, "enter-insert-mode", function()
modes.set_mode(state, "insert")
ui.update_modeline(state)
update_cursor_for_current_mode()
end)
command.define(state, "append-mode", function()
editor.move_right()
modes.set_mode(state, "insert")
ui.update_modeline(state)
update_cursor_for_current_mode()
end)
command.define(state, "open-below", function()
editor.move_end_of_line()
editor.insert("\n")
modes.set_mode(state, "insert")
ui.update_modeline(state)
update_cursor_for_current_mode()
end)
command.define(state, "enter-normal-mode", function()
modes.set_mode(state, "normal")
state.leader_pending = false
ui.update_modeline(state)
update_cursor_for_current_mode()
end)
command.define(state, "move-left", function() editor.move_left() end)
command.define(state, "move-right", function() editor.move_right() end)
command.define(state, "move-up", function() editor.move_up() end)
command.define(state, "move-down", function() editor.move_down() end)
command.define(state, "delete-char", function() editor.delete_forward() end)
command.define(state, "beginning-of-line", function() editor.move_beginning_of_line() end)
command.define(state, "end-of-line", function() editor.move_end_of_line() end)
command.define(state, "forward-word", function() motion.forward_word() end)
command.define(state, "backward-word", function() motion.backward_word() end)
command.define(state, "backspace", function() editor.backspace() end)
command.define(state, "delete-forward", function() editor.delete_forward() end)
command.define(state, "newline", function() editor.insert("\n") end)
command.define(state, "tab", function() editor.insert(" ") end)
command.bind(state, "C-q", "quit")
command.bind(state, "C-s", "save")
command.bind(state, "C-h", "help")
command.bind(state, "C-t", "toggle-theme")
command.bind(state, "C-a", "beginning-of-line")
command.bind(state, "C-e", "end-of-line")
command.bind(state, "C-f", "forward-word")
command.bind(state, "C-b", "backward-word")
state.leader_map["l"] = "lua-commandline"
command.bind(state, "left", "move-left")
command.bind(state, "right", "move-right")
command.bind(state, "up", "move-up")
command.bind(state, "down", "move-down")
command.bind(state, "backspace", "backspace")
command.bind(state, "delete", "delete-forward")
command.bind(state, "enter", "newline")
command.bind(state, "tab", "tab")
end
function M.add_hook(event_name, fn)
return hooks.add(state.hooks, event_name, fn)
end
function M.bind_key(key, target)
if type(target) == "string" then
command.bind(state, key, target)
return true
end
if type(target) == "function" then
return command.bind_fn(state, key, target)
end
return false, "bind target must be command name or function"
end
function M.bind_leader(key, target)
if type(key) ~= "string" or key == "" then
return false, "leader key must be non-empty"
end
if type(target) == "string" then
state.leader_map[key] = target
return true
end
if type(target) == "function" then
local name = string.format("leader:%s", key)
command.define(state, name, target)
state.leader_map[key] = name
return true
end
return false, "leader bind target must be command name or function"
end
local function try_extended_named_command(input)
local name, arg = input:match("^(%S+)%s+(.+)$")
if not name then
return false
end
if name ~= "buffer" and name ~= "b" then
return false
end
local index = tonumber(arg)
if not index then
return false
end
command.call(state, "buffer-switch", index)
return true
end
function M.bootstrap()
state.mode_line_buffer = editor.aux_buffer_new()
state.message_buffer = editor.aux_buffer_new()
state.command_buffer = editor.aux_buffer_new()
if not state.mode_line_buffer or not state.message_buffer or not state.command_buffer then
error("failed to allocate UI buffers")
end
editor.set_font("monospace:size=14")
set_theme(state.current_theme)
update_cursor_for_current_mode()
ui.set_message(state, state.message_text)
ui.update_commandline_buffer(state)
define_editor_commands()
ui.update_modeline(state)
ui.set_message(state, "ready")
hooks.run(state.hooks, "bootstrap")
end
function M.on_open_file(path)
if not path or path == "" then
return false
end
local ok = editor.open_file(path)
if ok then
ui.set_message(state, "Opened " .. path)
else
ui.set_message(state, "Could not open: " .. path)
end
ui.update_modeline(state)
hooks.run(state.hooks, "after_open_file", ok, path)
return ok
end
function M.on_key(key)
hooks.run(state.hooks, "before_key", key)
if hooks.run_first_truthy(state.hooks, "intercept_key", key) then
hooks.run(state.hooks, "after_key", key, true)
return true
end
if state.command_mode then
local handled = on_commandline_key(key)
hooks.run(state.hooks, "after_key", key, handled)
return handled
end
if modes.is_insert(state) and key == "escape" then
state.suppress_next_text = true
command.call(state, "enter-normal-mode")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if modes.is_normal(state) then
if state.leader_pending then
state.suppress_next_text = true
state.leader_pending = false
local command_name = state.leader_map[key]
if command_name then
command.call(state, command_name)
else
ui.set_message(state, string.format("No <leader> mapping for '%s'", key))
end
ui.update_modeline(state)
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == ":" then
state.suppress_next_text = true
command.call(state, "named-command-prompt")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == state.leader_key then
state.suppress_next_text = true
state.leader_pending = true
ui.update_modeline(state)
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "i" then
state.suppress_next_text = true
command.call(state, "enter-insert-mode")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "a" then
state.suppress_next_text = true
command.call(state, "append-mode")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "o" then
state.suppress_next_text = true
command.call(state, "open-below")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "h" then
state.suppress_next_text = true
command.call(state, "move-left")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "j" then
state.suppress_next_text = true
command.call(state, "move-down")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "k" then
state.suppress_next_text = true
command.call(state, "move-up")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "l" then
state.suppress_next_text = true
command.call(state, "move-right")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "w" then
state.suppress_next_text = true
command.call(state, "forward-word")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "b" then
state.suppress_next_text = true
command.call(state, "backward-word")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "d" then
state.suppress_next_text = true
command.call(state, "delete-char")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "^" then
state.suppress_next_text = true
command.call(state, "beginning-of-line")
hooks.run(state.hooks, "after_key", key, true)
return true
end
if key == "$" then
state.suppress_next_text = true
command.call(state, "end-of-line")
hooks.run(state.hooks, "after_key", key, true)
return true
end
end
local command_name = state.keymap[key]
if not command_name then
hooks.run(state.hooks, "after_key", key, false)
return false
end
local ok, err = command.call(state, command_name)
if not ok and err then
ui.set_message(state, err)
end
hooks.run(state.hooks, "after_key", key, ok)
return ok
end
function M.try_named_command_extension(input)
return try_extended_named_command(input)
end
function M.on_text(text)
hooks.run(state.hooks, "before_text", text)
if state.suppress_next_text then
state.suppress_next_text = false
hooks.run(state.hooks, "after_text", text, true)
return true
end
if hooks.run_first_truthy(state.hooks, "intercept_text", text) then
hooks.run(state.hooks, "after_text", text, true)
return true
end
if state.command_mode then
state.command_text = state.command_text .. text
ui.update_commandline_buffer(state)
hooks.run(state.hooks, "after_text", text, true)
return true
end
if not modes.is_insert(state) then
hooks.run(state.hooks, "after_text", text, true)
return true
end
local ok = editor.insert(text)
ui.update_modeline(state)
hooks.run(state.hooks, "after_text", text, ok)
return ok
end
function M.on_tick()
hooks.run(state.hooks, "before_tick")
ui.setup_layout(state, current_palette())
ui.update_modeline(state)
hooks.run(state.hooks, "after_layout")
hooks.run(state.hooks, "after_tick")
end
return M
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